Sushi Go! is a simple card-drafting and set-collecting board game. But behind a deck of Japanese dishes-flavored deck of cards, lies an interesting game. In this Sushi Go! Review, you will learn how the game is played, if it’s any good, and which edition is best suited for you.
Introduction to Sushi Go! Review
If you’re a frequent reader of my blog, you may be aware that I have a 4yo daughter, who is very eager to get into board gaming. While she can’t comprehend more complex games (she’d disagree, of course), I often try to indulge her with games suitable for her age, albeit with some guidance.
Zombie Kidz Evolution was one such title. We finished the campaign and had a blast with it. Although it’s slightly too much for a 4yo, with some guidance, she was able to play and enjoy it immensely.
So I wanted to get into competitive waters next but do so with a game where I wouldn’t have to hold her by her hand. She should make her own decisions, even if they’re not going to win the game and I can focus on my own game.
While I didn’t have a title with such properties ready straight from my head, I immediately saw the potential when I was writing about Sushi Go Party! in my Christmas gift-buying guide.
I decided to go for its even simpler older brother, Sushi Go!. You take one card and pass the other to the next player. Easy as pie.
Sushi Go! Facts
Designer: Phil Walker-Harding
Players: 2-5. best with 3-5
Playing time: 15 minutes
Complexity: very light
Ages: 6+, even younger with adult supervision
Japanese things just have the coolest sounding names, don’t they? Whether we’re talking about weapons like Katana or Wakizashi, clothing like Kimono, or in this case, food.
Sushi Go!, as the name suggests, is about sushi and other accompanying dishes (the list is below), traveling around the room on a conveyor belt, which is actually how sushi is served in certain restaurants. You’re sitting around the conveyor belt, acquiring dishes. Dishes interact with each other in different ways – some like to be stacked, others used as a pre-course.
Your task is to compose a high-scoring dish of the ones you collect. After three rounds, the person with the highest score wins.
How to Play?
The game starts with shuffling the deck of 108 cards – which is not the easiest task in the world. The cards themselves are also not the highest quality, so expect some wear.
Then, each player is dealt a hand of cards (number depends on the player count). Each turn, you will select one card, place it in front of you, and pass the hand to your player on the left/right (the direction changes between rounds).
When you run out of cards, the dishes are scored, and the whole process repeats two more times. The game is finished with the end-scoring of the Puddings.
All this Sushi is making me thirsty
Where it gets tricky are the various scoring opportunities, multipliers, bonuses, and dish co-dependencies. Let’s see what cards are available:
- Maki Rolls. These come in variants of 1, 2, or 3 per card. At the end of the round, the person with the most Maki Rolls gets 6 points and the second-placed gets 3 points.
- Tempura. Each set of 2 Tempura is worth 5 points.
- Sashimi. Each set of 3 Sashimi is worth 10 points.
- Dumpling. These are scored based on the total number. YOu get 1 point for 1 Dumpling, 3 points for two, and so on, up to 15 points for 5 or more Dumplings.
- Wasabi scores nothing on itself, but it triples the value of the next Nigiri placed on it.
- There are three Nigiri types. They are worth points individually (Egg Nigiri 1 point, Salmon Nigiri 2 points, and Squid Nigiri 3 points) and can be tripled with Wasabi.
- Chopsticks are also worth no points, but they give you an option to draft two cards at once (returning the Chopsticks into the hand in the process).
- Pudding is the only dish that stays on the table from round to round. The reason is, that they’re only scored at the very end. The person with the most Puddings gets 6 points, while the person with the least loses 6 points.
Some more thoughts about the gameplay
There is just enough variety to give you the chance to make a plan, yet not enough to create a chaotic mess or induce analysis-paralysis. The rounds pass by super fast and the whole atmosphere is friendly and easy-going. I had fun even if I hadn’t won.
The accessibility is through the roof and if there’s a game I would put on a table full of non-gamers, Sushi Go! would be high on the list.
When it comes to more demanding players, the value of the game is limited. Yes, you can perfect your strategy based on card-counting and what other players are doing, but this only goes so far. For a long-term challenge, there just isn’t’ enough variety and strategic values.
This is somewhat fixed in the (just slightly) more complex Sushi Go Party! that features more dishes, but it’s still an entry-level board game.
But for kids and non-gamers, this game is a blast. My 4 yo absolutely loves it. She can play on her own – although she’s not likely to win any games, she’s learning how dishes work with one another and, most important, were having a ton of fun as a family with it. That alone is worth a “sacrifice” of playing a simpler game now and then.
- Easy and quick gameplay.
- A good entry point for card-drafting games.
- Fairly cheap.
- Lacks long-term value.
Sushi Go! is a great game if you take it for what it is. A good entry-level card-drafting game, which anyone can pick up and play in a matter of minutes. It’s great for young kids and non-gamers. Even hardcore gamers will enjoy its mechanics and playful theme from time to time.
There are two other games in the same family. The aforementioned Sushi Go Party! offers more variability and replay value, but it also creates more cards that you have to learn. While this is still a very easy thing to do, I reckoned it would be too much for our daughter, so I decided against it (also it wasn’t available at the moment of purchase).
The latest game in the series is Sushi Roll, which ditches the cards and uses dice instead. Other than that, all three games share very similar principles.
As a buying guide, I recommend Sushi Go Party!, just because of the extra variability. It contains all the cards from Sushi Go!, so theoretically it could be stripped down to that level. It is slightly more expensive, though.