I’ll answer the title question, What is Settlers of Catan (often shortened to just Settlers or just Catan – I will use Catan) in the shortest possible way: it’s a board game for 3 or 4 players. Not satisfied? 🙂 OK, keep reading …
It was designed by Klaus Teuber and originally published in Germany in 1995. The game became hugely successful and popular, got translated in multiple languages, and sold millions of copies worldwide. It was one of the first eurogames that hit the global market and made its way into mainstream entertainment. Suddenly, everyone was playing it.
After the original release, various extensions and expansion packs (together with reprints) have been released. For now, we will focus just on the base game.
If you click on an Amazon link and decide to buy something, I will earn a commission – I am a member of the Amazon Associates program.
Players: 3 or 4
Playing time: 1 to 2 hours (depends on players)
Skill factor/game complexity: moderate
Luck/random factor: moderate
My score: 8/10
BordGameGeek page: link.
Theme and Concept of Catan
What is the idea behind Settlers of Catan?
The players assume roles of settlers, who are trying to settle on an island, which produces various resources. These resources can then be traded and used to build additional settlements, roads, or buy development cards.
The theme is very similar to a video game called Settlers, which was also made by a German studio BlueByte an enjoyed success worldwide. I guess there is something appealing about colonizing virgin lands and claiming them as yours. And having the word settlers in the title obviously also helps.
Settlements, roads, and armies then add up the victory points. The goal of the game is to accumulate ten or more victory points – the first player to do so is the winner.
In its core Settlers of Catan is an abstract strategy game with elements of card collecting and resource management. It’s secret is, that the theme is well-thought-out and works brilliantly hand-in-hand with the concept.
Seting up a game of Catan
Game preparation begins with laying of hexagonal terrain tiles (18 resource tiles + 1 desert tile) and surrounding water tiles. These can be arranged randomly, although there are suggestions in the game manual for a fixed arrangement which should give players equal opportunities.
Next, it’s time to give resource tiles number tokens from 2 to 12 (excluding 7). Numbers 3, 4, 5, 6, 8, 9, 10, and 11 are represented twice, while numbers 2 and 12 are represented once – a total of 18 numbers. Again, there is a suggested pattern for numbers – or you can just go all out random.
Number tokens represent the probability of a tile producing a resource in a turn. This is determined by throwing two dice and the sum of the throws is a number from 2 to 12. As a general guideline 7 is a result with the highest probability and further away from 7, rarer the throw will be.
Initial settlement placement happens next. Players place two villages each, with one road next to it. They do this in a predetermined order as not to give anyone an advantage: player 1, player 2, player 3, player 4, player 4, player 3, player 2, player 1. Each places 1 village at the time.
It’s all pretty easy and straightforward. After a couple of games, you’ll be setting up games with blind eyes almost.
If you would like to avoid setting up the game altogether, you can do this by playing Settlers of Catan online for free – check the review of Asobrain platform.
When players receive their starting resources based on their initial villages, the game can start. On each player’s turn, there is a dice throw. The resulting number determines which tile(s) will yield resources. Each village on the edge of such tile receives one resource and each city receives two resource cards. There are five different resources.
There is no hard cap on how many resources a player can hold in its hand, however, when a 7 is thrown, each player with 8 or more resource cards must discard half of the cards.
The player in turn then has options on what to do with his resources. He can spend them on building villages, upgrading villages into cities, building roads, or buying development cards.
A player also has an option to trade them. He can trade with the bank at a rate of 4:1 (4 same resources for one he needs), 3:1 if he has a settlement on a 3:1 port, or even 2:1 if he has a settlement on a special port slot. Another option to trade is with other players. Here only player’s diplomatic skills determine, what one can bargain.
If a player buys a development card, the card is drawn from a special tile. These can contain:
- invention cards (special ability cards, like an option to build two roads for free, draw 2 resources for free or play a resource monopoly – drawing specific resource cards from other players),
- outright victory points or
Development cards can be played at any time inside a player’s turn.
When a 7 is thrown, no resources are given out. Instead, a player has to move a special figure, a robber (at the game start, the robber is placed in the desert), to a resource tile. That tile is then blocked from producing resources until the robber is moved somewhere else. Moreover, if there are settlements on the adjacent tiles, the player who moved the robber, can rob one of the other players (who has a settlement on the edge of that tile) of a random resource card (draw one from opponent’s hand).
Playing a knight card is basically the same as throwing a 7 – it gives a player a chance to move the robber (hopefully to one of the opponents’ tiles).
When a player has played 3 or more knight cards, he receives a special card called the Largest Army, which is worth 2 victory points. This card is transferred to another player if he fields a larger army.
How is Catan won?
The goal of Settlers of Catan is to be the first to accumulate 10 victory points.
- A village is worth 1 point,
- a city 2 points,
- longest continuing road 2 points and
- the largest army also 2 points.
- On top of that, there are victory points received from development cards.
Victory is usually achieved after 1-2 hours of gameplay, depending on the player count and their experience. More experienced players will complete their turns faster and the game will progress more smoothly.
If you hate losing at Catan, then check this article: Tips and Tricks for winning.
Luck in Settlers of Catan
There are two ways random factor plays a role in Catan. One is the initial tile placement and the second is the dice throws each turn. The first factor is the same for everyone, while the second tends to even out somehow as there are many dice throws in a game.
Overall there is low to moderate luck factor involved in Catan.
Skill and Diplomacy
There are a lot of options the player has in a game. It starts with initial settlement placement which is by far the most important decision. It hugely impacts how the rest of the game will be played out and what strategies a player will (and can) employ. Diplomatic skills also play a great role, since there is much to gain by trading.
Catan is game of moderate skill level. This can be further deepened by the expansions.
Read about most common Settlers of Catan expansions in following articles:
But these two are only the tip of the iceberg. There are numerous adaptations, extensions, and stand-alone games base on Catan (like the one based on Star Trek or Games of Thrones). It has become a big brand and the owners are aware of that.
The complete list is too long for this review, but you can find it on Wikipedia.
Hopefully, I have answered all the Catan-related questions you had and you now have a pretty good feel for how the game of Catan is set-up and played.
But this article is only the tip of an iceberg, there are many more aspects which we haven’t covered here: initial settlement placement studies, general game strategies and tactics, different editions and expansions, and much more. A lot of those are covered in other articles (you’ve seen links to them already), so go ahead and check them out.
If you found this overview useful, have any questions or comments, please leave them below. Any feedback is immensely appreciated.